![]() ![]() Indeed, at that period in time, the concept of deer hunting, would sell morethan redneck rampage. The dates on the files on the disc of Redneck Deer Huntin' are July 1998, not July 1997 but we need further proof if we want to correct those pages and I'd appreciate any help here.įuthermore, nobody can deny the uncanny ressemblance to both games, to the point where one may be enticed to call the later a rip-off, down to including that sniper score I mentionned even if means breaking higher resolution support, down to the budget title release and most importantly the name of the game, which takes out the "Rampage" part in favor of a name that's intentionnally close to Deer Hunter to the point people may easily confuse the two. However, both wikipedia and mobygames list the game has being released in July 1997, at the same time as Sunstorm's Deer Hunter. If people called these games "Redneck" and "Bubba", how can one not think of making a Redneck Rampage hunting game? And that is exactly what I believe happened, and I think Xatrix wanted a part of the cake from this new thriving market while it's still hot. Yet others see the hunting-game phenomenon as simply a sign of the times. The hunting games have prompted an elitist backlash, derided as ''red neck,'' ''Bubba'' or ''trailer park'' software. Its success was beyond anything anyone would have imaged and it apparently launched, or largely contributed to the launch of, a new market for budget casual PC games published and sold outside of the normal circuit. In July 1997, Sunstorm Interactive, that everyone here knows for their Build add-ons, signed with an unknown unexperienced developper and released Deer Hunter. I suspect this is the reason why the game doesn't support higher res.īesides, the game seems to be based on RR:RA and doesn't have much content so I don't believe it would be too hard to make it compatible but I know nothing about the programming technicalities so I could be wrong.įinally, I think the history of "Deer Hunting" games and hunting games in general is an interesting forgotten part of PC gaming history and is linked to Build history in more ways than you think. Furthermore, the original game only supports resolutions up to 640*480 despite both RR games originally supporting resolutions so high from setup.exe they were unrealistic for the time.Īgain, you can manually edit the resolution in the config files but then the sniper scope's zoom function will not work like it should anymore. cfg you can only reconfigure half of the keys due to the nature of the game's default keys. Like I've said previously, that game would benefit the most from sourceport support: in the original game you can't reconfigure controls, and even if you edit the. I've know I've asked before, but I feel compelled to ask again for support to play Redneck Deer Huntin' in Rednukem. Still haven't been told what is the map/mod compatibility for RedNukem, I know it should play all vanilla maps and mods but does it play limit removing maps (that don't use any new EDuke32 features) or still has vanilla limits? I would really appreciate if someone answers me.Īlso for fun, I was exploring RR maps inside Duke3D (I really wish there was a mod either for Duke3D or RR where you play through RR games as Duke Nukem with Duke3D weapons, items, quotes etc) and had a random weird crash earlier when it crashed with too many sprites spawned and then I had to use Task Manager to close rednukem.exe because even when I was pressing OK, the game got stuck on the taskbar. Other than that, it is a solid port for Duke3D and I hope I will use it to play many recent user maps that don't work in latest EDuke32 (I'm talking about EDuke32 maps that have been released all over the years and got broken in recent builds). Take Key #3 from the wall.I did more tests recently using r11953 and I can confirm the bug that I reported months ago (the one with misaligned menu) has been fixed so far, however the others still remain with automap not being viewable during demos and no messages during demos. On the outside of the house, just down some stairs, is the door to the basement. Key #3 - Theres a house in Taylortown that has a well AND an outhouse. Key #2 - The Old Taylortown General Store - In the back of the place is a locked room. The first key is on top of a bale of hay, usually with some cheap ass whiskey. Use that to blow a hole in one of em (if you look close you'll the crack behind some writin). Theres some dynamite layin around the silos. It says "Brayston" on it and has two big silos. Key #1 - Brayston Barn - Its the big ol barn in the middle of a big ol field. Maybe I'll explain it good enough so ya won't get yerself killed. I'm just gonna tell ya where the keys are and what they go to. Alright, now I'm not gonna give ya'll a real complete walkthrough. ![]()
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