![]() ![]() ![]() Starting from Ubuntu 19.04, it is possible to install via apt (see: ):.Follow the guide of to build from source code.Installing the Media SDK on Linux Install with open source MSDK stack libavcodec attempts to map common options sensibly to the libmfx options, but the mapping is crude and has holes, especially around rate control. The library has a large number of options to set, the possible valid values of are dependent on the version and hardware. Windows version MSDK can be got from Running VAAPI Interoperable with Intel OpenCL implementation.Common API for applications which may also run on Windows.May give higher encode throughput in some cases (such as MFE, particularly on Iris graphics).May give better encode quality in some cases (such as look_ahead).Interopable with standard APIs (EGL/OpenGL, OpenCL).Common API for applications which may also use AMD / Nvidia hardware with Mesa.Runs on all usable hardware, including older and cheaper devices.Packaged as standard in most Linux distributions.However, only limited HW platforms and Linux distributions are supported by Media Server Studio.) Intel open source media stack Project Name (You can also download the installation binary Media Server Studio from . LinuxĪ whole open source media stack is provided with much wider HW platforms and Linux distributions supported. The back-end of libmfx on Linux uses a modified libva and VAAPI driver this can also be used directly by the user. This is a mostly-free (but see below) driver for the libva / VAAPI instructure. This is a library supplied with Intel’s graphics drivers which supports all encode and decode cases.Īnother Windows API which supports some encode and decode cases via the Intel graphics drivers. This is a library from Intel which can be installed as part of the Intel Media SDK, and supports a subset of encode and decode cases. These are standard Windows APIs, which are implemented by the Intel graphics driver to support video decode. The hardware can be accessed through a number of different APIs: (Each new platform supports a superset of the capabilities of the previous platform.) API Support VP9 profile 2 decode VP9, H.265 Main10 encode. “Intel Quick Sync Video” is the marketing name for a set of hardware features available inside many Intel GPUs. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element.AIMD 1 alpine 1 Avogadro 1 Basis Sets 1 Bitwarden 1 bitwarden_rs 1 CentOS 1 clash 1 Confab 1 crest 2 Debian 7 docker 1 dual descriptor 1 easymosdns 1 ESP 2 FFmpeg 9 Forcite 2 forward 1 Free Energy 1 Frog2 1 frp 1 Fukui 1 GAMESS 10 Gaussian 10 gnome 1 google 1 google drive 0 gre 3 Grimme 1 H264 1 ifun 1 Infrared Spectra 1 ip 1 iptables 1 ipv6 5 ipxe 1 IRC 2 lammps 16 Linux 7 Materials Studio 3 matlab 1 MEP 2 MKL 2 Molclus 2 Molecular 8 mosdns 1 Multiwfn 4 NEB 1 NEB-TS 1 nginx 3 Node.js 1 nodejs 1 NodeSource 1 npm 1 npm3 1 Object Storage 1 openwrt 1 Optimization 1 Orbital 1 ORCA 3 photoshop 1 ps 1 PT 3 python 1 python3 1 qBittorrent 2 qsv 1 QuickSync 1 rc.local 1 Reinstall 3 ROS 3 RouterOS 3 Scaleway 2 sit 3 socat 1 stardust 1 subtitle 2 systemd 4 theme 1 tr069 1 Transition State 2 Transmission 1 ubuntu 4 VMD 2 warp 3 WireGuard 8 wordpress 2 WSL 1 WSL2 1 xtb 3 中转 1 亲核 2 亲电 2 动力学 2 势垒 1 单点计算 1 双描述符 1 反代 2 反向代理 1 反应 1 反应位点 1 反应焓 1 基组 1 多重度 1 字幕 1 对象存储 1 开壳层 1 开机启动 1 弥散 1 极化 1 构象 2 活化能 2 生成焓 1 硬件加速 1 福井函数 1 离线下载 0 穿透 1 穿透图 1 线稿 1 组网 1 网关 3 网络 0 能垒 1 能量 1 自启动 1 自旋 1 自旋多重度 1 自由能 1 表面静电势 2 谷歌云盘 0 谷歌硬盘 0 谷歌网盘 0 赝势 1 轨道 1 转发 3 过渡态 5 重装 3 闭壳层 1 隧道 3 静电势 3 高斯 1 We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. ![]() * Encoder will expose formats which can be natively supported without internal conversion. This new plugin has some notable differences compared with existing MSDK plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. A new implementation of Intel Quick Sync Video plugin. ![]()
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